Synopsis
Java 1.1: Graphics and User Events shows how to create graphics, animations, and user interfaces with Java.

Audience
This course is for anyone who wants to learn how to program using Java.

Time
3 hours

Product Code: JAVC05
After completing Java 1.1: Graphics and User Events, the user should be able to:

Add graphics to an applet
Animate images in an applet
Build a user interface
Enable an applet to respond to user input

Working with Graphics
Using graphics in an applet
Drawing lines and shapes
Workshop: Drawing attention to something

Creating Animation
Creating an animated logo applet
Sending parameters to the applet
Workshop: Follow the bouncing ball

Building a Simple User Interface
The Abstract Window Toolkit
Using components
Using layout managers
Workshop: Laying out an applet

This course has the following features:

Exercises that allow users to practice programming in Java
A file containing the text of the exercises
Simulations that allow users to practice course skills, even if they don't have access to a Java Development Kit
A course index
A glossary
A Skill Assessment

Java 1.1: Writing Java Programs (JAVC01)
Java 1.1: Java Programming Basics (JAVC02)
Java 1.1: Using Objects and Arrays (JAVC03)
Java 1.1: Creating Java Applets (JAVC04)

Java is a registered trademark of Sun Microsystems, Inc.

Get more out of your Software
Improve your Skills
Prepare for Certification
Save time every time and reduce frustration.

Our online training material lets you:
TEST your skills
LIST the areas where you need additional training
Take lessons that TEACH SKILLS to improve these areas
Tests your skills again

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No selling of your personal information, no email lists.
Just 100% Quality Training at one low price.

Repeat the courses as often as you need, you have 12 months of unlimited access and can view your scores anytime so you can easily track your progress.

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